Nim

Self serving Gnome Sorcerer

Description:

HIT POINTS

HP: 62 Bloodied:31 Surge value: 15 Surges/day: 6

MOVEMENT

Speed: 5

INITIATIVE

Init: +10

ATTRIBUTES

STR:16 MOD: 3 MOD + 1/2 LVL: 7 CON:10 MOD: 0 MOD + 1/2 LVL: 4 DEX:14 MOD: 2 MOD + 1/2 LVL: 6 INT:10 MOD: 0 MOD + 1/2 LVL: 4 WIS:12 MOD: 1 MOD + 1/2 LVL: 5 CHA:20 MOD: 5 MOD + 1/2 LVL: 9

DEFENSE

AC: 19 FORT: 17 REF: 16 WILL: 21

SKILLS

Acrobatics: 6 Arcana: 11 Athletics: 12 Bluff: 9 Diplomacy: 9 Dungeoneering: 5 Endurance: 4 Heal: 5 History: 4 Insight: 11 Nature: 5 Perception: 11 Religion: 4 Stealth: 8 Streetwise: 9 Thievery: 6

SENSES

Passive Insight: 21 Passive Perception: 21

RACE FEATURES

Reactive Stealth- with cover or concealment at initiative check, make stealth check to become hidden Fade Away- Use Fade away as an encounter power Fey Origin- Your origin is fey, not natural Trickster’s Cunning: +5 racial bonus to saving throws against illusions. Master Trickster: Use ghost sound as a minor action, 1/encounter.

CLASS FEATURES

Spell Source – Storm Magic Storm Power- Add Dexterity Modifier to damage Storm Soul- Resist Thunder and Lighting and pierce thunder and lightning with your spells. End you resistance to gain +4 to all defenses Storm’s Embrace – On a 20 Push 1 and Fly 1 + your Dexterity Modifier

FEATS

Ritual Caster- Master and Perform rituals Magic of the Mists – Retain fade away effect when you attack improved Initiative- +4 to initiative Checks Dual Implement Spellcaster- Add off-hand implement enhancement to damage rolls Distant Advantage- Gain Combat advantage with ranged and area attacks against flanked enemies

BASIC ATTACKS

11 VS AC Staff of Storms +2 Damage: 1d8+5 7 VS AC Unarmed (Melee) Damage: 1d4+3 6 VS AC Unarmed (Range) Damage: 1d4+2

AT-WILL POWERS

Lightning Strike -

Energy Strobe-

ENCOUNTER POWERS

Second wind-

Fade Away-

Ghost Sound-

Whirlwind-

Thundering Gust-

Spark Form-

DAILY POWERS

Blinding Bolt-

Moon and the Stars-

Bounding Bolt-

UTILITY POWERS

Spatial Trip-

Lightning Shift-

Bio:

Nim the gnome trained with his master, Brendus until one day the were ambushed in the forest by hooded humanoids he was knocked unconscious and when he awoke is master was gone without a trace he spent 3 years looking for him and eventually gave up but is always looking for signs of his lost master. Nim does not have mastery of his spells as a result to his master being taken away before completion of his training and to his party’s dismay is not able to exclude them from being targeted by some of his spells. Luckily his philosophy is your not dead so get over it. It was a means to an end.

to be continued

Nim

Swords & Salvage tallenj1985