Quick-witted, cool-headed, CEO of Sword & Salvage


====== Created Using Wizards of the Coast D&D Character Builder ====== Kopesh-Mal, level 9 Half-Orc, Ranger Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Background: Occupation – Criminal, Geography – Urban, Half-Orc – First Generation, Birth – Cursed (Thievery class skill)

FINAL ABILITY SCORES Str 17, Con 17, Dex 17, Int 10, Wis 12, Cha 10.

STARTING ABILITY SCORES Str 14, Con 16, Dex 14, Int 10, Wis 11, Cha 10.

AC: 23 Fort: 19 Reflex: 21 Will: 16 HP: 74 Surges: 9 Surge Value: 18

TRAINED SKILLS Dungeoneering +10, Stealth +11, Perception +10, Thievery +11, Athletics +11

UNTRAINED SKILLS Acrobatics +6, Arcana +6, Bluff +4, Diplomacy +4, Endurance +8, Heal +5, History +6, Insight +5, Intimidate +6, Nature +5, Religion +6, Streetwise +4

FEATS Level 1: Lethal Hunter Level 2: Two-Weapon Fighting Level 4: Two-Weapon Defense Level 6: Weapon Proficiency (Kukri) Level 8: Predatory Action

POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Hit and Run Ranger encounter 1: Two-Fanged Strike Ranger daily 1: Jaws of the Wolf Ranger utility 2: Unbalancing Parry Ranger encounter 3: Thundertusk Boar Strike Ranger daily 5: Two-Wolf Pounce Ranger utility 6: Battle Runner Ranger encounter 7: Claws of the Griffon Ranger daily 9: Attacks on the Run

ITEMS Climber’s Kit, Backpack (empty), Thieves’ Tools, Hempen Rope (50 ft.), Bedroll, Flint and Steel, Sunrod (2), Bracers of Enforced Regret (heroic tier), Baffling Cape +1, Harmony Blade Khopesh +1, Rhythm Blade Kukri +1, Deathcut Hide Armor +1, Journeybreads (10), Longbow, Arrows (60), Head of Vyrellis


A scoundrel named Mal…

To the North of Lake Nen, in the Nentir Vale, there is the remnants of a once powerful Tribe of Black Skinned Orcs, 35 years ago they were lead by a young and cunning Half-orc named Urgrosh-Laa. The young chief lead his proud people from their ancestral homeland down into the Vale as a way of saving his tribe from the bloodtusk fever, a plague that had been sweeping through the other black tribes, turning them to murderous, mindless berserkers. upon reaching what would be their new homes, the young chief laid down laws, preventing the tribe from becoming what the others had, they became a productive part of the local peoples, they kept to themselves, but did not take what wasn’t theirs, they traded with the humans and halflings of the vale. As the years rolled on, Laa saw fit to slowly push all of the members of his tribe out into the world, full blood orc and half-orcs alike, all urged to go forth and experience the world, to learn and meet new peoples.

When the Last of the tribe moved on, Laa himself set out into the world, he spent years leading others on adventures, he acquired wealth and a small bit of fame in the City of Sigil. after years of traveling with a seemingly endless cast of ever changing adventurers, Laa sought the company of an adventuring partner that he could bond for life with. More and more quests and conquests came and went, still he felt empty and alone. taking the wisdom of a dutiful dwarf cleric, he sought divine guidance. He found himself in the Fallcrest Temple of Avandra, praying for a partner for life…...

In the City of Sigil, around the time Laa was still leading his people, The Lady’s Ward was experiencing a rash of brazen and astonishing thefts. local nobles were literally waking up with empty manors. The one responsible was only ever described as a blur of vibrant white, like the glare off a freshly polished pearl. in reality, her name was Faria, a gorgeous half-elf who made her home in the city of doors, known to many as a simple and unsuccessful merchant girl.

her reign as master thief was unchallenged for almost a decade, rarely sighted, never caught. And though she was never caught, she was found out. She found herself confronted by a trio of witches. Apperently she had stolen a family heirloom from their chantry that allowed them to track her. the resulting confrontation left a small portion of the market ward in a smoldering crater, and the eldest and wisest of the sisters struck down at the sting of Faria’s twin glistening white Kukri. but she did not escape unharmed, her right eye was lost, and she suffered from burns accross her left arm, her armor all but destroyed by acid and hoarfrost. she sought solace in a kindred soul, she found it in the elderly Tiefling that ran Tivvum’s Antiquities. The woman used her own magic to mend Faria’s armor and gave her a potal key, told her to grip it tight, think of safty, and leap from the tower shops highest window.

as she leaped, a portal opened around her, and she felt herself sliding across a polished marble floor. as she looked about, she found herself in a temple, with a large dark man clad in black standing over her. She found safety in his company, and as time passed, they found themselves to be more than friends.

Fate had brought them together, but only iron clad resolve and unflinching stubbornness kept them from leaving the other in a dungeon. They adventured for a few years, along the way, they had a son, Mal. He took after his father, dark skin, the pronounced tusks, all but his ears and eyes, which were almost identical to his mothers. they raised the boy in the city of Fallcrest, the place they met. they raised the boy, his mother taught him of grace and wits, his father taught him of his peoples, and educated the boy in the way of the world and of all the knowledge he had collected as an adventurer. when the boy was strong enough to wield a blade, his mother taught him how to fight, and his father taught him when and why to fight.

sadly, this happy life was not meant to last. one day, while Laa and Faria were walking the boy through the old home of his Fathers tribe, just north of Lake Nen, a pair of witches ambushed them. The survivors of the conflict in the Market ward of sigil sought to avenge their long-dead elder sister. The fight was brutal. In the end. Faria and Laa were struck down, only one of the sisters remained, and she found herself drunk on vengeance yet nearly crippled by the wounds suffered at the wrath of Urgrosh-Laa’s mighty Dwarven Axe. as Laa lay dieing, he felt the last vestige of life slip from Faria’s form, with his dieing breath, he looked deep into the remaining sister’s eyes, and cursed her. “your death will be the birth of something great” and in the same instant, the young Mal leaped from the branch of a nearby tree and sunk his mothers kukri deep into the witch’s spine. as she crumpled to the ground, Mal looked to the horizon and spoke “This day, a warrior is born”.....

Mal spent years living as a ward of the city of Fallcrest, he had a bed in the local orphanage, he played games of chance and tests of skill with the noble kids, happily taking their allowances, when he got a little older, he moved to being a sneak thief and on a rare occasion, a highway man. as he grew, he learned that it was not the money or goods that he sought, but the thrill, the adventure of it.

Mal gathered a band of like-minded adventurers, and forged them together to be more than just a group of rag-tag adventurers. He found financial backing in the form of a rich young changeling named Lerissa who is still to this day posing as a noble tiefling heiress. together they formed Sword & Salvage, a professional adventuring company. heroes for hire, scoundrels that will go where others can not, to get what they can not, to do what they can not, all for a somewhat reasonable price. He leads the company as CEO under the pretense of wealth, fame, and glory. He hasn’t the heart to tell them that he’s really just in it for the friends, memories, and thrill of the adventure. Since beginning this endeavor, he hasn’t had want for any of it, nor has he had a moments rest, but to be honest, he wouldn’t have it any other way.


Swords & Salvage bad_guy_ina_tie